Which infraction is identified when a player deliberately exceeds the pregame time limit to hinder their opponent?

Enhance your knowledge of MTG Judge Infraction Procedure Guide with our specialized test. Tackle multiple choice questions with insightful hints and detailed explanations. Prepare effectively for certification.

The scenario described involves a player intentionally taking more time than allowed in the pregame phase, which is aimed at hindering their opponent. This behavior falls under the category of "Cheating - Stalling." Stalling is an infraction specifically defined in the Judge Infraction Procedure Guide (IPG) as a tactic where a player deliberately takes more time than necessary for the purpose of gaining an unfair advantage over the opponent.

In such cases, the intention behind the action is crucial. Unlike genuine slow play, where a player may simply be taking a longer time to think due to their own game decisions, stalling has the malicious intent of disrupting the flow of the match to benefit the stalling player. This is particularly significant in tournament settings where time limits are strict and can significantly influence the outcome of the match.

Other categories such as "Unsporting Conduct - Major," while encompassing behavior detrimental to the integrity of the game, are broader and generally relate more to unsporting behavior that poses a threat to the game's competitive nature without necessarily involving a strategic manipulation of time. "Cheating - Fraud" pertains to actions involving deceit or dishonesty that typically do not involve time manipulation, while "Game Play Error" involves mistakes made during the course of

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